Ancient Arena
Last updated
Last updated
Players can choose various modes to create a room to fight against their rivals (players or images) selected from the match system.
Competition Mode: Both sides have the same basic attributes, weapons, and skills, except the Soul Core active skill.
Conflict Mode: Both sides have different basic attributes, weapons, skills, and Soul Core.
Standard Mode: Both sides have the same basic attributes, weapons, and skills, without a Soul Core.
Match System: Players fight against other players/images with similar Pts and earn Pts whether they win or lose. From the Diamond rank onwards, they'll lose Pts if they are defeated.
Ranks: All players are promoted according to their Pts. The higher a player's Rank, the better their rewards. All players start from Iron. When they reach Master/Challenger, they won't be able to get Pts from fighting images anymore. Instead, they'll need to create a challenge and invite/wait for someone from Diamond Rank or above to join and then defeat them to win Pts.
There is a unique Counter system in the Arena.
Battle Warning: The Skill Chain warning is blue, while the Break Attack warning is red.
Battle Warning: Break Attacks can counter Skill Chain Attacks. If your rival gets countered when releasing a skill their STA will be reduced and their move will be interrupted.
During the battle, a random boss will appear. The one who defeats it will be able to activate ULT Skill.
Attack and defense: After the battle starts, players will be randomly placed on one of two sides: Attacker and Defender, and gain corresponding blessings. Attack blessing: Increase ATK by 100% for 30s after the battle starts. Defender blessing: HP regenerates to max for 30s after the battle starts.