Ancient Arena

Players can choose various modes to create a room to fight against their rivals (players or images) selected from the match system.

Competition Mode: Both sides have the same basic attributes, weapons, and skills, except the Soul Core active skill.

Conflict Mode: Both sides have different basic attributes, weapons, skills, and Soul Core.

Standard Mode: Both sides have the same basic attributes, weapons, and skills, without a Soul Core.

Rules

Match System: Players fight against other players/images with similar Pts and earn Pts whether they win or lose. From the Diamond rank onwards, they'll lose Pts if they are defeated.

Ranks: All players are promoted according to their Pts. The higher a player's Rank, the better their rewards. All players start from Iron. When they reach Master/Challenger, they won't be able to get Pts from fighting images anymore. Instead, they'll need to create a challenge and invite/wait for someone from Diamond Rank or above to join and then defeat them to win Pts.

Counter

There is a unique Counter system in the Arena.

Battle Warning: The Skill Chain warning is blue, while the Break Attack warning is red.

Battle Warning: Break Attacks can counter Skill Chain Attacks. If your rival gets countered when releasing a skill their STA will be reduced and their move will be interrupted.

ULT Activation

During the battle, a random boss will appear. The one who defeats it will be able to activate ULT Skill.

Attack and defense: After the battle starts, players will be randomly placed on one of two sides: Attacker and Defender, and gain corresponding blessings. Attack blessing: Increase ATK by 100% for 30s after the battle starts. Defender blessing: HP regenerates to max for 30s after the battle starts.

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