> For the complete documentation index, see [llms.txt](https://blade-of-god.gitbook.io/blade-of-god-web-3-whitepaper-v0.8/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://blade-of-god.gitbook.io/blade-of-god-web-3-whitepaper-v0.8/gameplay/equipment-system.md).

# Equipment System

Equipment represents one of the core character development systems in the game, as it serves as the vessel for Runes.

<figure><img src="https://2726451209-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FTTva9Vynj7ubp9PJwI8T%2Fuploads%2F8zQ1Wa1rv9jZMaqBDxCL%2F111%E6%9C%AA%E6%A0%87%E9%A2%98-2.jpg?alt=media&amp;token=52f61932-4a76-484b-b6c3-3285e310c748" alt=""><figcaption></figcaption></figure>

Equipment represents one of the core character development systems in the game, as it serves as the vessel for Runes.

The equipment system offers considerable depth through extensive attribute variability and randomization, providing ample long-term pursuits for players to optimize their gear permutations. A rich assortment of unpredictable stat combinations on pieces of equipment ensures engaging experimentation and min-maxing opportunities that can retain user engagement over the long haul.
